DAVID DEMARET

ART DIRECTOR - GRAPHIC ARTIST - ILLUSTRATOR - CONCEPT ARTIST

mail me :
DAVID.DEMARET at GMAIL.COM (replace at with @)

Professional training


Diploma of ESAM (High School of Modern Arts).


Professional experience

2011/2012   

cover art ( The Breach, Amortals, Ghost Country, The Lost Fleet)

Art for CTHULHU card game and Lords Of The Ring card game for Fantasy Flight Games

FREELANCE ART DIRECTOR.


2009/2011   Art/Technical Art Direction MINDSCAPE

2007/2008 graphic artist for SEGA

Game :

SAMBA de AMIGO (Wii) :main and background characters

2006/2007 Graphic artist : MKO GAMES

art direction /all around artist/ «skyland the movie» project (pc,xbox360,ps3)

2005/2006 - artist at UBI SOFT

Games :

DARK MESSIAH of Might & Magic :-MP characters(art direction:modeling,textures)
BIA3 fgf
(art direction:modeling,textures)
Ghost Recon 3 advanced warfighter (art direction:weapons)

King Kong (real time assets, characters, weapons ...)

2004 - Freelance artist for GAME CONSULTING

Games :

Killing days fgf
Various game assets and game demos


2002/2004 - Freelance artist for RITUAL Entertainment


Games :

Black Hawk Down : Team Sabre (weapons)
COUNTERSTRIKE condition Zero (real time models, textures)
LORD OF THE RINGS:the two towers (pc version FOR EA) (real time models, textures)
ELITE FORCE2 (aditionnal textures and models )





1999/2001 - Graphic artist at DARKWORKS studios


Games :

ALONE in the DARK : The New Nightmare (real time models, textures, special FX)
USS ANTARTICA (became lost planet eventually)




1998/1999 - Graphic artist at REFLECTIONS


Games :

DRIVER (models, textures, mapping, level design)
STEAM (models, textures, mapping, level design)




1998- Graphic artist at TITUS


Game :

SUPERMAN the animated series (N64) (worst game ever!)




1997 - Graphic artist at HAIKU STUDIOS / PSYGNOSIS


Game :

ELRIC THE NECROMANCER (canceled by psygnosis) (textures, mapping, leveldesign)




1996 - Graphic artist at PSYGNOSIS


Game :

PROJECT GENUS (character design, modeling, textures)




1996 - Graphic artist at 3D REALMS/APOGEE Software


Games :

DUKE NUKEM 3D (textures, intro,screens, (some)level-design(not much really!)
PREY (early preproduction) (Logos, character design, textures)




1993 - 1995 Graphic artist at STYWOX

Games :

QUIK (Super FAMICOM(superNES)) (canned) (sprites, backgrounds)
QUIK the THUNDER RABBIT (Amiga, PC) (bitmaps)
DEMON's BACK (Amiga) (canned) sprites, backgrounds




1992 - Freelance graphic artist at MICROIDS


Game :

SUPER SPORTS CHALLENGE (Amiga, Atari ST, PC) (sprites, backgrounds,bitmaps)




1991 - 1992 Freelance graphic artist :


Advertisings ; Comics ;
Demo-scene ;pixel by pixel art(Amiga
).




1990 - 1991 Graphic artist at MICROIDS


Games :

HIGHWAY PATROL II (Amiga, Atari ST, PC) bitmaps
EAGLE RIDER (Atari ST, PC) (screens, gfx conversions)
ANCIENT ART OF WAR (Amiga, Atari ST, PC) (remake from old apple2 version) (sprites)




1989 - 1990 Graphic artist at NEW DEAL PRODUCTIONS


Games :

FIRE (Amiga, Atari ST, PC) (sprites, bitmaps)
SAFARI HUNT (sprites)

Software

3DS MAX-SOFTIMAGE-PHOTOSHOP-MUDBOX-GAMEBRYO-UNITY-DeluxePAINT 2.