| DAVID DEMARET | |||||||||||||
ART DIRECTOR - GRAPHIC ARTIST - ILLUSTRATOR - CONCEPT ARTIST mail me : Professional training |
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Diploma of ESAM (High School of Modern Arts). |
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| Professional experience | |||||||||||||
2011/2012 cover art ( The Breach, Amortals, Ghost Country, The Lost Fleet) Art for CTHULHU card game and Lords Of The Ring card game for Fantasy Flight Games FREELANCE ART DIRECTOR.
2007/2008 graphic artist for SEGA Game : SAMBA de AMIGO (Wii) :main and background characters 2006/2007 Graphic artist : MKO GAMES art direction /all around artist/ «skyland the movie» project (pc,xbox360,ps3) 2005/2006 - artist at UBI
SOFT BIA3 fgf (art direction:modeling,textures) Ghost Recon 3 advanced warfighter (art direction:weapons) King Kong (real
time assets, characters, weapons ...) 2004 - Freelance artist for
GAME CONSULTING 2002/2004 - Freelance artist for RITUAL Entertainment Games : Black Hawk Down : Team Sabre (weapons) COUNTERSTRIKE condition Zero (real time models, textures) LORD OF THE RINGS:the two towers (pc version FOR EA) (real time models, textures) ELITE FORCE2 (aditionnal textures and models ) 1999/2001 - Graphic artist at DARKWORKS studios Games : ALONE in the DARK : The New Nightmare (real time models, textures, special FX) USS ANTARTICA (became lost planet eventually) 1998/1999 - Graphic artist at REFLECTIONS Games : DRIVER (models, textures, mapping, level design) STEAM (models, textures, mapping, level design) 1998- Graphic artist at TITUS Game : SUPERMAN the animated series (N64) (worst game ever!) 1997 - Graphic artist at HAIKU STUDIOS / PSYGNOSIS Game : ELRIC THE NECROMANCER (canceled by psygnosis) (textures, mapping, leveldesign) 1996 - Graphic artist at PSYGNOSIS Game : PROJECT GENUS (character design, modeling, textures) 1996 - Graphic artist at 3D REALMS/APOGEE Software Games : DUKE NUKEM 3D (textures, intro,screens, (some)level-design(not much really!) PREY (early preproduction) (Logos, character design, textures) 1993 - 1995 Graphic artist at STYWOX Games : QUIK (Super FAMICOM(superNES)) (canned) (sprites, backgrounds) QUIK the THUNDER RABBIT (Amiga, PC) (bitmaps) DEMON's BACK (Amiga) (canned) sprites, backgrounds 1992 - Freelance graphic artist at MICROIDS Game : SUPER SPORTS CHALLENGE (Amiga, Atari ST, PC) (sprites, backgrounds,bitmaps) 1991 - 1992 Freelance graphic artist : Advertisings ; Comics ; Demo-scene ;pixel by pixel art(Amiga). 1990 - 1991 Graphic artist at MICROIDS Games : HIGHWAY PATROL II (Amiga, Atari ST, PC) bitmaps EAGLE RIDER (Atari ST, PC) (screens, gfx conversions) ANCIENT ART OF WAR (Amiga, Atari ST, PC) (remake from old apple2 version) (sprites) 1989 - 1990 Graphic artist at NEW DEAL PRODUCTIONS Games : FIRE (Amiga, Atari ST, PC) (sprites, bitmaps) SAFARI HUNT (sprites) |
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| Software | |||||||||||||
3DS MAX-SOFTIMAGE-PHOTOSHOP-MUDBOX-GAMEBRYO-UNITY-DeluxePAINT 2. |